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Might

Tabletop-based:

  • Armor and weapons has a Might requirement.
  • A measure of how physically strong a character is.
  • Martial attacks are based on Might.
  • Strength often controls the maximum weight the character can carry.
  • Effects melee damage. (Cannot be Enchanter)

Forum-based:

  • Determines the weapons level that you can use. If you are a level 1 you can use level 1 weapons, if you are level 2 you can use level 2 and 1 weapons of that specific type.
  • A measure of how physically strong a character is.
  • Strength often controls the maximum weight the character can carry.
  • Effects melee damage. (Cannot be Enchanter)

Constitution


Tabletop-based:

  • A measure of a character's health.


Forum-based:

  • A measure of a character's health.


Reflexes

Tabletop-based:

  • A measure of how agile a character is.
  • It measures hand-eye coordination, agility, reflexes, and balance.


Forum-based:

  • A measure of how agile a character is.
  • It measures hand-eye coordination, agility, reflexes, and balance.


Intelligence

Tabletop-based:

  • A measure of a character's problem-solving ability.
  • (If Base Class Enchanter) Intelligence controls a character's ability to comprehend magic.

Forum-based:

  • A measure of a character's problem-solving ability.
  • Intelligence controls a character's ability to comprehend magic.


Presence

Tabletop-based:

  • A measure of a character's social skills.
  • It measures their physical appearance.


Forum-based:

  • A measure of a character's social skills.
  • It measures their physical appearance.



Wisdom

Tabletop-based:

  • A measure of a character's common sense.
  • A measure of a characters spirituality.

Forum-based:

  • A measure of a character's common sense.
  • A measure of a characters spirituality.
  • Measure of a characters magical damage. (Must be Enchanter)


Perception

Tabletop-based:

  • A measure of a character's openness to their surroundings.
  • Perception controls the chance to detect vital clues, traps, or hiding enemies.

Forum-based:

  • A measure of a character's openness to their surroundings.
  • Perception controls the chance to detect vital clues, traps, or hiding enemies.

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