Types:
Class Abilities (CA)
At-Will Abilities (AWA)
Encounter Abilities (EA)
Daily Abilities (DA)
Path:
Area
Target
Effect
Forum Abilities:
General:
Armor Proficiency (Hide)
Cost: at first level it costs 1 abp, after that it costs 3 abp.
Armor Proficiency (Chainmail)
Cost: at first level it costs 2 abp, after that it costs 3 abp.
Armor Proficiency (Leather)
Cost: at first level it costs 2 abp, after that it costs 3 abp.
Armor Proficiency (Plate)
Cost: at first level it costs 3 abp, after that it costs 4 abp.
Armor Proficiency (Scale)
Cost: at first level it costs 3 abp, after that it costs 6 abp.
Shield Proficiency (Light)
Cost: 2 abp
Shield Proficiency (Heavy)
Cost: 3 abp
Weapon Proficiency (Bows)
Requirements:
Weapon Proficiency (Daggers and other small blades)
Cost: at first level it costs 2 abp, after it costs 3 abp.
Cost: at first level it costs 2 abp, after that it costs 3 abp.
Weapon Proficiency (Staffs)
Cost: at first level it costs 1 abp, after that it costs 2.
Weapon Proficiency (Heavy Swords)
Cost: at first level it costs 2 abp, after that it 3 abp
Weapon Proficiency (Light Swords)
Cost: at first level it costs 1 abp, after that it costs 3 abp.
Weapon Proficiency (Unorthodox)
Any weapon not on this list is unorthodox. Pick one not on this list and you may learn it.
Cost: 6 abp
Weapon Proficiency (Axes)
Cost: 2 abp at first level, after that it costs 3.
Weapon Proficiency (Spears)
Cost: 2 abp at first level, after that it costs 3
Weapon Proficiency (Blunt)
Cost: 2 abp at first level, after that it costs 3
Right of Honor:
During combat your character can go first.
Cost:
Path: Effect
Conscript:
At-Will Abilities:
Thrust:
Cost: 1 abp
Slash:
Cost: 1 abp
Pommel Jab:
Encounter Abilities:
Charge:
The character rushes forward and deals some damage to those in his way. Knocks base characters down.
Cost: 2 abp (ability point)
Muscle Rev.
Character's might goes up by 5 points for one round.
Cost: 1 abp
Daily Abilities:
Uproar:
Is a loud yell that allows the character to resist fear. Catches base characters off guard.
Cost: 1 ap (ability point)
Accidental Damage:
Requirements: Conscript Base Class
If the character faces another base character, some damage is reduced.
Cost: 1 ap (ability point)
Double Slash:
Rover:
Sprint:
The character is quick able to run at full speed for a short distance.
Cost: 2 ap (ability point)
Burgler:
Backstab:
Sneak Strike:
If you strike someone without them knowing your attack is doubled.
Cost:
Shadow Fend:
If you enter combat in the shadows _________
Enchanter:
Must go to the Pembrook University.
At-Will Abilities (AWA)
Illuminate:
Creates a soft white glow around you. That illuminates one foot in front of you.
Cost: 1 abp
Psychic Bolt
Elemental Blast
Shard
Cost: 1 ap
Spark
Cost: 1 ap
Fireball
Ice Shard Blast
Encounter Abilities (EA)
Energy Barrier
Cost: 3 ap (ability points)
Green Fog
Dark Voice
Zombie Puke
Requirement: Character must have eaten the flesh of at least one zombie.
Daily Abilities (DA)
Demon's Baptism
Saint's Judgement
Requirements: Intelligence of ___, Kharmic Meter at Apotheosis or higher
Water Wall
Poet:
Tabletop Abilities:
See Also:
Magic