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Types:

Class Abilities (CA)



At-Will Abilities (AWA)

Encounter Abilities (EA)

Daily Abilities (DA)

Path:

Area

Target

Effect

Forum Abilities:

General:

Armor Proficiency (Hide)

Cost: at first level it costs 1 abp, after that it costs 3 abp.

Armor Proficiency (Chainmail)

Cost: at first level it costs 2 abp, after that it costs 3 abp.

Armor Proficiency (Leather)

Cost: at first level it costs 2 abp, after that it costs 3 abp.

Armor Proficiency (Plate)

Cost: at first level it costs 3 abp, after that it costs 4 abp.

Armor Proficiency (Scale)

Cost: at first level it costs 3 abp, after that it costs 6 abp.

Shield Proficiency (Light)

Cost: 2 abp

Shield Proficiency (Heavy)

Cost: 3 abp

Weapon Proficiency (Bows)

Requirements:

Weapon Proficiency (Daggers and other small blades)

Cost: at first level it costs 2 abp, after it costs 3 abp.

Cost: at first level it costs 2 abp, after that it costs 3 abp.

Weapon Proficiency (Staffs)

Cost: at first level it costs 1 abp, after that it costs 2.

Weapon Proficiency (Heavy Swords)

Cost: at first level it costs 2 abp, after that it 3 abp

Weapon Proficiency (Light Swords)

Cost: at first level it costs 1 abp, after that it costs 3 abp.

Weapon Proficiency (Unorthodox)

Any weapon not on this list is unorthodox. Pick one not on this list and you may learn it.

Cost: 6 abp

Weapon Proficiency (Axes)

Cost: 2 abp at first level, after that it costs 3.

Weapon Proficiency (Spears)

Cost: 2 abp at first level, after that it costs 3

Weapon Proficiency (Blunt)

Cost: 2 abp at first level, after that it costs 3

Right of Honor:

During combat your character can go first.

Cost:

Path: Effect

Conscript:

At-Will Abilities:

Thrust:

Cost: 1 abp

Slash:

Cost: 1 abp

Pommel Jab:


Encounter Abilities:

Charge:

The character rushes forward and deals some damage to those in his way. Knocks base characters down.

Cost: 2 abp (ability point)

Muscle Rev.

Character's might goes up by 5 points for one round.

Cost: 1 abp

Daily Abilities:

Uproar:

Is a loud yell that allows the character to resist fear. Catches base characters off guard.

Cost: 1 ap (ability point)

Accidental Damage:

Requirements: Conscript Base Class

If the character faces another base character, some damage is reduced.

Cost: 1 ap (ability point)

Double Slash:

Rover:

Sprint:

The character is quick able to run at full speed for a short distance.

Cost: 2 ap (ability point)

Burgler:

Backstab:


Sneak Strike:

If you strike someone without them knowing your attack is doubled.

Cost:


Shadow Fend:

If you enter combat in the shadows _________

Enchanter:

Must go to the Pembrook University.


At-Will Abilities (AWA)

Illuminate:

Creates a soft white glow around you. That illuminates one foot in front of you.

Cost: 1 abp

Psychic Bolt

Elemental Blast


Shard

Cost: 1 ap

Spark

Cost: 1 ap

Fireball

Ice Shard Blast

Encounter Abilities (EA)

Energy Barrier

Cost: 3 ap (ability points)

Green Fog

Dark Voice

Zombie Puke

Requirement: Character must have eaten the flesh of at least one zombie.


Daily Abilities (DA)

Demon's Baptism

Saint's Judgement

Requirements: Intelligence of ___, Kharmic Meter at Apotheosis or higher

Water Wall

Poet:

Tabletop Abilities:

See Also:

Magic

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